UnlockSFX
Questions & answers

FAQ

Practical answers for developers evaluating UnlockSFX.

Can I use generated sounds in my game?

Yes. UnlockSFX is designed for practical use in game projects.

Can I use sounds commercially?

Yes. Generated sounds are yours to use in commercial and personal projects, royalty-free, no attribution required. See our License page.

How do credits work?

Each generation spends credits. Packs add more credits to your account.

Do I need to hire a sound engineer?

No. UnlockSFX helps you create custom game SFX without a dedicated audio specialist.

Can I generate sounds for Unity, Unreal, Godot, and Roblox?

Yes. The UI is engine-agnostic and focused on exportable game sound files.

Can I use these outside of games — like YouTube videos or podcasts?

Absolutely. UnlockSFX is built for game devs first, but the sounds are royalty-free and copyright-free, so they work great for YouTube videos, podcasts, streams, and other creator projects too — whooshes, transitions, impacts, stingers, and more.

Can I resell generated sounds as a sound pack?

No. Raw sound resale as a standalone pack is restricted.

What file formats are supported?

Sounds download as high-quality MP3, ready to drop into any game engine.

Why are there no unlimited plans?

Credits keep generation fair, affordable, and sustainable.